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Not sure I understand what you are trying to do,
but it sounds like an ancient utility called SUDS
might do the trick.
http://freespace.virgin.net/r.jennings/suds.htm
HB
"James Taylor" <jim### [at] blueyondercouk> wrote in message
news:3d0923a5@news.povray.org...
> Hi all,
>
> In my current WIP I'm trying to place some objects (spheres) onto another
> set of objects and I'm not having much success. I've tried JRG's Scatter
> macro, but can't get the results I want (but still a kick-ass macro). As
far
> as I understand the scatter macro searches for three points of contact,
> which of course doesn't truly happen for a sphere (without intersection
> anyway). So I was thinking that using one of the particle systems (hope I
> got the name right - it's the ones with the bouncing balls) to position
the
> objects and just taking the final frame.
>
> So which one's best (or at least easiest to use)?
>
> thanks in advance
> jim
>
>
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